More standard pointers.
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@ -47,7 +47,7 @@ void RenderPipeline::renderScene(std::shared_ptr<Scene> scene) {
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continue;
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}
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if((*itSubScene)->onlyUpdateUnpaused && scene->game->timeManager.isPaused) {
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if((*itSubScene)->onlyUpdateUnpaused && scene->game.lock()->timeManager.isPaused) {
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++itSubScene;
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continue;
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}
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