Moved more files around, working on VN engine

This commit is contained in:
2023-04-20 14:08:02 -07:00
parent 1c21c15261
commit 36119645d5
285 changed files with 104 additions and 12 deletions

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#version 330 core
in vec2 TexCoord;
uniform sampler2D u_Text;
out vec4 FragColor;
void main() {
vec4 color1 = texture(u_Text, TexCoord);
FragColor = color1;
}

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#version 300 es
#ifdef GL_ES
#else
#extension GL_ARB_separate_shader_objects : enable
#endif
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
uniform mat4 u_Proj;
uniform mat4 u_View;
uniform mat4 u_Model;
out vec2 TexCoord;
void main() {
gl_Position = u_Proj * u_View * u_Model * vec4(aPos, 1.0);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}

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#version 330 core
in vec2 TexCoord;
uniform sampler2D u_Text;
out vec4 FragColor;
void main() {
vec4 color = texture(u_Text, TexCoord);
FragColor = color;
}

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#version 330 core
#ifdef GL_ES
#else
#extension GL_ARB_separate_shader_objects : enable
#endif
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
uniform mat4 u_Proj;
uniform mat4 u_View;
uniform mat4 u_Model;
out vec2 TexCoord;
void main() {
gl_Position = u_Proj * u_View * u_Model * vec4(aPos, 1.0);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}