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@ -8,10 +8,11 @@
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#pragma once
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#include "../../libs.h"
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#include "pokergameassets.h"
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#include "pokerrender.h"
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#include "pokerui.h"
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#include "../../poker/poker.h"
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#include "../../vn/vnconversation.h"
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#include "../../vn/vnscene.h"
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#include "pokerui.h"
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typedef struct {
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/** Poker Game State */
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@ -20,9 +21,12 @@ typedef struct {
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/** Visual Novel Engine */
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vnscene_t scene;
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/** Assets for the game. */
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/** Assets (Files) for the game. */
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pokergameassets_t assets;
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/** Rendering Engine for the game. */
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pokerrender_t render;
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/** UI For the Game */
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pokerui_t ui;
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} pokergame_t;
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