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@@ -11,9 +11,6 @@ set(CMAKE_C_STANDARD_REQUIRED ON)
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#Include
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include(FetchContent)
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#Vars
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set(DEPS_DIR "${PROJECT_BINARY_DIR}/_deps")
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################################ Setting Degs ##################################
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set(SETTING_PLATFORM_GLFW 1)
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set(SETTING_PLATFORM_SDL 2)
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@@ -29,11 +26,11 @@ set(SETTING_GAME_NAME "DawnGame")
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set(SETTING_TARGET_WIN32 1)
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set(SETTING_TARGET_RG351 2)
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set(SETTING_TARGET SETTING_TARGET_RG351)
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set(SETTING_TARGET SETTING_TARGET_WIN32)
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# Win32
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if(${SETTING_TARGET} EQUAL ${SETTING_TARGET_WIN32})
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set(SETTING_PLATFORM SETTING_PLATFORM_SDL)
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set(SETTING_PLATFORM SETTING_PLATFORM_GLFW)
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set(SETTING_PLATFORM_USE_GLAD 1)
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endif()
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@@ -45,6 +42,7 @@ endif()
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# Configuring
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configure_file(config.h.in config.h)
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set(DEPS_DIR "${PROJECT_BINARY_DIR}/_deps/${SETTING_TARGET}")
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#################################### PROJECT ###################################
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project(${SETTING_GAME_NAME} VERSION 1.0)
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@@ -131,8 +129,7 @@ target_link_libraries(${PROJECT_NAME} cglm)
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# OpenGL
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find_package(OpenGL REQUIRED)
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# target_link_libraries(${PROJECT_NAME} OpenGL::GL)
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# include_directories(${OPENGL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} OpenGL::GL)
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# CMake
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target_link_libraries(${PROJECT_NAME} ${CMAKE_DL_LIBS})
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