Working on tile maps
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@ -8,6 +8,9 @@ out vec4 FragColor;
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void main() {
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vec4 color = texture(u_Text, TexCoord);
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// FragColor = color;
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FragColor = vec4(1, 1, 1, 1);
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if(color.a == 0) {
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FragColor = vec4(1, 1, 1, 1);
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} else {
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FragColor = color;
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}
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}
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