Working on tile maps

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YourWishes committed 2021-04-05 20:46:05 +10:00
1 parent 493477bf0d
commit 351c501140
15 files changed
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@@ -8,6 +8,9 @@ out vec4 FragColor;
void main() {
vec4 color = texture(u_Text, TexCoord);
// FragColor = color;
FragColor = vec4(1, 1, 1, 1);
if(color.a == 0) {
FragColor = vec4(1, 1, 1, 1);
} else {
FragColor = color;
}
}