Standardizing Shader Buffers a bit more
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@ -21,7 +21,7 @@ UICanvas::UICanvas(SceneItem *item) :
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}
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void UICanvas::rebufferShaderParameters() {
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struct UICanvasShaderParameterBufferData data;
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struct UICanvasShaderBufferData data;
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switch(this->drawType) {
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case UI_DRAW_TYPE_WORLD_ABSOLUTE:
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