Moved C++ tools out
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213
archive/dawntools/util/generator/SceneItemGenerator.cpp
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213
archive/dawntools/util/generator/SceneItemGenerator.cpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "SceneItemGenerator.hpp"
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using namespace Dawn;
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void SceneItemGenerator::generateDependency(
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int32_t &assetNumber,
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int32_t &componentNumber,
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int32_t &childNumber,
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std::map<std::string, std::string> &assetMap,
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std::vector<std::string> &includes,
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std::vector<std::string> *publicProperties,
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std::vector<std::string> *initBody,
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std::vector<std::string> *assetBody,
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std::string name,
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std::string sceneRef,
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std::vector<struct SceneItemComponent> &components,
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std::vector<struct SceneItem> &children,
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std::vector<struct SceneCode> &code,
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struct SceneItemDependency dep
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) {
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switch(dep.type) {
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case SCENE_ITEM_DEPENDENCY_TYPE_CODE: {
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auto i = &code[dep.position];
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SceneCodeGenerator::generate(
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publicProperties,
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initBody,
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&includes,
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i,
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""
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);
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line(initBody, "", "");
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break;
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}
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case SCENE_ITEM_DEPENDENCY_TYPE_COMPONENT: {
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auto i = &components[dep.position];
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SceneItemComponentGenerator::generate(
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assetMap,
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componentNumber,
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includes,
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name,
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publicProperties,
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initBody,
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i,
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""
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);
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line(initBody, "", "");
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break;
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}
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case SCENE_ITEM_DEPENDENCY_TYPE_ITEM: {
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auto i = &children[dep.position];
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SceneItemGenerator::generate(
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assetNumber,
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componentNumber,
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childNumber,
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assetMap,
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includes,
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publicProperties,
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initBody,
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assetBody,
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name,
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sceneRef,
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i,
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""
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);
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line(initBody, "", "");
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break;
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}
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default:
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assertUnreachable("SceneItemGenerator::generateDependency: Unknown dependency type");
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}
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}
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void SceneItemGenerator::generate(
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int32_t &assetNumber,
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int32_t &componentNumber,
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int32_t &childNumber,
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std::map<std::string, std::string> &assetMap,
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std::vector<std::string> &includes,
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std::vector<std::string> *publicProperties,
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std::vector<std::string> *initBody,
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std::vector<std::string> *assetBody,
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std::string parentRef,
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std::string sceneRef,
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struct SceneItem *item,
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std::string tabs
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) {
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assertNotNull(publicProperties, "SceneItemGenerator::generate: publicProperties cannot be null");
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assertNotNull(initBody, "SceneItemGenerator::generate: initBody cannot be null");
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assertNotNull(assetBody, "SceneItemGenerator::generate: assetBody cannot be null");
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assertNotNull(item, "SceneItemGenerator::generate: item cannot be null");
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// Determine interface
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std::string name = "itm" + std::to_string(childNumber++);
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std::string itemType = "SceneItem";
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if(item->ref == "this") {
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name = item->ref;
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} else {
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// Determine name
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if(!item->ref.empty()) name = item->ref;
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// Initialize, either prefab or created.
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if(!item->prefab.empty()) {
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// Determine prefab name, type and include
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std::string prefabName = item->prefab;
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if(prefabName.find("/") != std::string::npos) {
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prefabName = prefabName.substr(prefabName.find_last_of("/") + 1);
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}
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itemType = prefabName;
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// Create prefab
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includes.push_back(item->prefab + ".hpp");
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line(initBody, (item->ref.empty() ? "auto " : "") + name + " = " + prefabName + "::create(" + sceneRef + ");", "");
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line(assetBody, "vectorAppend(&assets, " + prefabName + "::getRequiredAssets(man));", "");
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} else {
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// Not a prefab, init empty child.
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line(initBody, (item->ref.empty() ? "auto " : "") + name + " = " + sceneRef + "->createSceneItem();", "");
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}
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// Property/Ref defintion
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if(!item->ref.empty() && item->ref != "this") {
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line(publicProperties, itemType + " *" + name + " = nullptr;", "");
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}
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}
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// Process extra properties
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if(item->position.size() > 0) {
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line(initBody, name + "->transform.setLocalPosition(" + item->position + ");", "");
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}
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if(item->alignment.size() > 0) {
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line(initBody, name + "->uiItem->alignment = " + item->alignment + ";", "");
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}
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if(item->alignX.size() > 0) {
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line(initBody, name + "->uiItem->alignX = " + item->alignX + ";", "");
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}
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if(item->alignY.size() > 0) {
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line(initBody, name + "->uiItem->alignY = " + item->alignY + ";", "");
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}
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if(item->menuX.size() > 0) {
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line(initBody, name + "->menuItem->menuX = " + item->menuX + ";", "");
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}
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if(item->menuY.size() > 0) {
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line(initBody, name + "->menuItem->menuY = " + item->menuY + ";", "");
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}
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if(item->scale.size() > 0) {
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line(initBody, name + "->transform.setLocalScale(" + item->scale + ");", "");
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}
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if(item->lookAtPosition.size() > 0) {
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line(initBody, name + "->transform.lookAt(" + item->lookAtPosition + ", " + item->lookAtTarget + ");", "");
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}
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if(!item->label.empty()) {
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line(initBody, name + "->label->text = " + item->label + ";", "");
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}
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// Add assets
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auto itAssets = item->assets.begin();
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while(itAssets != item->assets.end()) {
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SceneAssetGenerator::generate(
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assetMap,
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assetNumber,
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publicProperties,
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initBody,
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assetBody,
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&(*itAssets),
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""
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);
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++itAssets;
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}
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// Add the dependencies
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auto itDeps = item->dependencies.begin();
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while(itDeps != item->dependencies.end()) {
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auto dep = *itDeps;
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SceneItemGenerator::generateDependency(
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assetNumber,
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componentNumber,
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childNumber,
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assetMap,
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includes,
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publicProperties,
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initBody,
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assetBody,
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name,
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sceneRef,
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item->components,
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item->children,
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item->code,
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dep
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);
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++itDeps;
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}
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// Set parent
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if(!parentRef.empty()) {
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line(initBody, name + "->transform.setParent(&"+parentRef+"->transform);", "");
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}
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}
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