Moved C++ tools out
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61
archive/dawntools/scenetool/CMakeLists.txt
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61
archive/dawntools/scenetool/CMakeLists.txt
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# Copyright (c) 2023 Dominic Msters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Texture Build Tool
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project(scenetool VERSION 1.0)
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add_executable(scenetool)
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# Subdirs
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# Sources
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target_sources(scenetool
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PRIVATE
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${DAWN_SHARED_SOURCES}
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${DAWN_TOOL_SOURCES}
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SceneTool.cpp
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SceneGen.cpp
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)
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# Includes
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target_include_directories(scenetool
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PUBLIC
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${DAWN_SHARED_INCLUDES}
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${DAWN_TOOL_INCLUDES}
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${CMAKE_CURRENT_LIST_DIR}
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)
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# Definitions
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target_compile_definitions(scenetool
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PUBLIC
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${DAWN_SHARED_DEFINITIONS}
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DAWN_TOOL_INSTANCE=SceneTool
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DAWN_TOOL_HEADER="SceneTool.hpp"
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)
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# Libraries
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target_link_libraries(scenetool
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PUBLIC
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${DAWN_BUILD_HOST_LIBS}
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)
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# Tool Function
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function(tool_scene in)
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set(DEPS "")
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if(DAWN_BUILD_TOOLS)
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set(DEPS scenetool)
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endif()
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STRING(REGEX REPLACE "[\.|\\|\/|\:]" "-" scene_name ${in})
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add_custom_target(scene_${scene_name}
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COMMAND scenetool --input="${in}" --output="${DAWN_GENERATED_DIR}/generatedscenes" --sources="${DAWN_SOURCES_DIR}"
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COMMENT "Generating scene from ${in}"
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DEPENDS ${DEPS}
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)
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target_include_directories(${DAWN_TARGET_NAME}
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PUBLIC
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${DAWN_GENERATED_DIR}/generatedscenes
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)
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add_dependencies(${DAWN_TARGET_NAME} scene_${scene_name})
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endfunction()
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32
archive/dawntools/scenetool/SceneGen.cpp
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32
archive/dawntools/scenetool/SceneGen.cpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "SceneGen.hpp"
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using namespace Dawn;
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void SceneGen::generate(
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std::vector<std::string> *out,
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struct Scene *scene,
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std::string tabs
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) {
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struct ClassGenInfo classInfo;
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struct MethodGenInfo methodAssets;
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struct MethodGenInfo methodInit;
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SceneGenerator::generate(
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scene,
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classInfo,
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methodAssets,
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methodInit
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);
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// Add in methods
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CodeGen::methodGen(&classInfo.publicCode, methodAssets);
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line(&classInfo.publicCode, "", "");
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CodeGen::methodGen(&classInfo.publicCode, methodInit);
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CodeGen::classGen(out, classInfo);
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}
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18
archive/dawntools/scenetool/SceneGen.hpp
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18
archive/dawntools/scenetool/SceneGen.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "util/generator/SceneGenerator.hpp"
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namespace Dawn {
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class SceneGen : public CodeGen {
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public:
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static void generate(
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std::vector<std::string> *out,
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struct Scene *scene,
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std::string tabs
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);
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};
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}
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69
archive/dawntools/scenetool/SceneTool.cpp
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69
archive/dawntools/scenetool/SceneTool.cpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "SceneTool.hpp"
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using namespace Dawn;
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std::vector<std::string> SceneTool::getRequiredFlags() {
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return { "input", "output", "sources" };
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}
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std::map<std::string, std::string> SceneTool::getOptionalFlags() {
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return std::map<std::string, std::string>();
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}
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int32_t SceneTool::start() {
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File input = File(flags["input"]);
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if(!input.exists()) {
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std::cout << "Input file " + input.filename + " does not exist!" << std::endl;
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return 1;
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}
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std::string data;
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if(!input.readString(&data)) {
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std::cout << "Failed to read input file!" << std::endl;
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return 1;
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}
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auto xml = Xml::load(data);
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std::string error;
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struct Scene scene;
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struct SceneItemComponentRegistry registry;
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registry.sources = File::normalizeSlashes(flags["sources"]);
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scene.registry = ®istry;
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auto result = ((SceneParser()).parse(&xml, &scene, &error));
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if(result != 0) {
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std::cout << "Failed to parse scene " << input.filename << "::" << error << std::endl;
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return result;
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}
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// Generate output
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std::vector<std::string> outputData;
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SceneGen::generate(&outputData, &scene, "");
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// Load output file from name and type
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File outputFile = File(flags["output"] + "/scenes/" + scene.name + ".hpp");
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if(!outputFile.mkdirp()) {
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std::cout << "Failed to create output directory!" << std::endl;
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return 1;
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}
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// Combine vector into single string
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std::string outputDataStr = "";
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auto it = outputData.begin();
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while(it != outputData.end()) {
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outputDataStr += *it + "\n";
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++it;
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}
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if(!outputFile.writeString(outputDataStr)) {
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std::cout << "Failed to write output file! " << input.filename << std::endl;
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return 1;
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}
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return 0;
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}
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22
archive/dawntools/scenetool/SceneTool.hpp
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22
archive/dawntools/scenetool/SceneTool.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "util/DawnTool.hpp"
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#include "util/File.hpp"
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#include "util/Xml.hpp"
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#include "util/parser/SceneParser.hpp"
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#include "SceneGen.hpp"
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namespace Dawn {
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class SceneTool : public DawnTool {
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protected:
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std::vector<std::string> getRequiredFlags() override;
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std::map<std::string, std::string> getOptionalFlags() override;
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public:
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int32_t start();
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};
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}
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