Added some transitions.
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@ -19,6 +19,8 @@
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#define POKER_TURN_TYPE_CALL_ALL_IN 0x04
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#define POKER_TURN_TYPE_CHECK 0x05
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#define POKER_TURN_MAX_RAISES 0x02
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/** The turn that a player/the AI decided to do for its turn */
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typedef struct {
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/** What type of action the turn is */
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