Added some transitions.
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@ -14,6 +14,7 @@ bool pokerPlayerIsAlive(pokerplayer_t *player) {
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void pokerPlayerReset(pokerplayer_t *player) {
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player->cardCount = 0;
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player->currentBet = 0;
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player->timesRaised = 0;
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// Invert then bitwise AND to turn off.
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player->state &= ~(
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