Added some transitions.

This commit is contained in:
2021-09-26 16:45:27 -07:00
parent eb9c45826a
commit 32afdfa17f
17 changed files with 406 additions and 87 deletions

View File

@ -7,6 +7,32 @@
#include "timeline.h"
void _timelineActionDeltaUpdateStart(
timeline_t *timeline, timelineaction_t *action, uint8_t i
) {
if(action->data == NULL) return;
*((float *)action->data) = timeline->initials[i];
}
void _timelineActionDeltaUpdateDuration(
timeline_t *timeline, timelineaction_t *action, uint8_t i
) {
float n;
if(action->data == NULL) return;
n = timeline->easings[i](
timelineActionGetTimeRaw(timeline, action)
);
*((float *)action->data) = timeline->initials[i] + (timeline->deltas[i] * n);
}
void _timelineActionDeltaUpdateEnd(
timeline_t *timeline, timelineaction_t *action, uint8_t i
) {
if(action->data == NULL) return;
*((float *)action->data) = timeline->initials[i] + timeline->deltas[i];
}
void timelineInit(timeline_t *timeline) {
timeline->current = 0;
timeline->diff = 0;
@ -68,10 +94,48 @@ bool timelineIsFinished(timeline_t *timeline) {
timelineaction_t * timelineAddAction(timeline_t *timeline, float start,
float duration
) {
if(timeline->actionCount == TIMELINE_ACTION_COUNT_MAX) return NULL;
timelineaction_t *action = timeline->actions + (timeline->actionCount++);
action->loop = false;
action->start = start, action->duration = duration;
action->onStart = action->onEnd = action->onDuration = NULL;
return action;
}
timelineaction_t * timelineAddDeltaAction(timeline_t *timeline,
float start, float duration, float initial, float delta,
easefunction_t *easing, float *destination
) {
timelineaction_t *action;
timeline->initials[timeline->actionCount] = initial;
timeline->deltas[timeline->actionCount] = delta;
timeline->easings[timeline->actionCount] = (
easing == NULL ? &easeLinear : easing
);
action = timelineAddAction(timeline, start, duration);
action->data = destination;
action->onStart = &_timelineActionDeltaUpdateStart;
action->onDuration = &_timelineActionDeltaUpdateDuration;
action->onEnd = &_timelineActionDeltaUpdateEnd;
return action;
}
timelineaction_t * timelineAddDeltaActionTo(timeline_t *timeline,
float start, float duration, float initial, float end,
easefunction_t *easing, float *destination
) {
return timelineAddDeltaAction(
timeline, start, duration, initial, end-initial, easing, destination
);
}
float timelineActionGetTimeRaw(timeline_t *timeline, timelineaction_t *action) {
return (timeline->current - action->start) / action->duration;
}
float timelineActionGetTime(timeline_t *tl, timelineaction_t *at) {
return mathClamp(timelineActionGetTimeRaw(tl, at), 0, 1);
}
void timelineClear(timeline_t *timeline) {
timeline->actionCount = 0;
}