Still working on some VN elements, it's coming together slowly.
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@ -11,21 +11,27 @@
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#include "../display/primitive.h"
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#include "../display/tileset.h"
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#define VNCHARACTER_EMOTION_NEUTRAL 0x00
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#define VN_CHARACTER_BLINK_TIME_RANGE_MAX 6
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#define VN_CHARACTER_SIZE 0.5
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typedef struct {
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float x, y, z;
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float yaw, pitch, roll;
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float scaleX, scaleY;
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uint8_t emotion;
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bool talking;
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float blinkStart;
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float t;
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tileset_t tilesetEyes;
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tileset_t tilesetMouth;
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texture_t *textureEyes;
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texture_t *textureBody;
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texture_t *textureMouth;
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texture_t *textureFace;
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primitive_t primitive;
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primitive_t primitiveEyes;
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primitive_t primitiveBody;
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primitive_t primitiveMouth;
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primitive_t primitiveFace;
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} vncharacter_t;
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@ -11,10 +11,24 @@
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#define VN_CONVERSATION_TEXT_COUNT_MAX 32
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#define VN_CONVERSATION_TYPE_DELAY 0x01
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#define VN_CONVERSATION_TYPE_TEXT 0x02
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// Type Forwarders
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typedef struct _vnconversationtext_t vnconversationtext_t;
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typedef struct _vnconversation_t vnconversation_t;
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/**
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* Callback for conversation text events.
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* @param conversation Conversation this text is attached to.
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* @param text Text item that is being used in the callback
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*/
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typedef void vnconversationcallback_t(vnconversation_t *conversation,
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vnconversationtext_t *text
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);
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typedef struct _vnconversationtext_t {
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/** Pointer to any custom user data for this text action. */
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void *data;
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typedef struct {
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/** Conversation Type to decide what this data is used for */
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uint8_t type;
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@ -23,15 +37,32 @@ typedef struct {
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/** Time in seconds to delay if type is delay */
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float delay;
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/** Callback to fire the moment the text is active in the conversation */
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vnconversationcallback_t *onStart;
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/** Callback to fire every update tick of this conversation element */
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vnconversationcallback_t *onUpdate;
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/** Callback to fire when this conversation element is ended */
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vnconversationcallback_t *onEnd;
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} vnconversationtext_t;
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typedef struct {
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/** Representation of a conversation, laid out similarly to a timeline. */
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typedef struct _vnconversation_t {
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/** Internal Textbox for text elements */
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vntextbox_t textbox;
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vnconversationtext_t texts[VN_CONVERSATION_TEXT_COUNT_MAX];
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/** Array of text elements */
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vnconversationtext_t texts[VN_CONVERSATION_TEXT_COUNT_MAX];
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uint8_t textCount;
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/** Internal timeline tracking */
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float timeline;
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/** When the current text was first attached */
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float delayStart;
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uint8_t textCount;
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/** Current index within the array of texts that is currently processing */
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uint8_t textCurrent;
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} vnconversation_t;
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