Still working on some VN elements, it's coming together slowly.
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@ -7,22 +7,44 @@
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#pragma once
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#include <dawn/dawn.h>
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#include "math.h"
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/**
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* Generate a number between 0 and max. (max exclusive)
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*
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* @param max Max number to generate
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* @return Number between 0 and max.
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* Generates a random int32_t.
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* @returns A random int32_t number.
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*/
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#define u32rand(max) (rand()%max)
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#define u8rand(max) (uint8_t)u23rand(max)
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#define randInt32() ((int32_t)rand())
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/**
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* Generate a number between min and max. (max exclusive, min inclusive)
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*
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* @param min Min number to generate.
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* @param max Max number to generate.
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* @return Number between min and max.
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* Generates a random floating point number.
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* @returns A random floating point number.
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*/
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#define u32randRange(min, max) (u32rand(max-min)+min)
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#define u8randRange(min, max) (uint8_t)u32randRange(min,max)
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#define randFloat() (((float)randInt32()) * M_PI)
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/**
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* Generates a random uint32_t
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* @returns A random uint32_t number.
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*/
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#define randUint32() (uint32_t)randInt32()
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/**
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* Generates a random uint8_t
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* @returns A random uint8_t number.
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*/
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#define randUint8() (uint8_t)randInt32()
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////////////////////////////////////////////////////////////////////////////////
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/**
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* Clamps a random number generation.
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* @param n Number that has been generated from the random.
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* @param min Minimum value to generate from. (Inclusive)
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* @param max Maximum value to generate to. (Exclusive)
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* @return Random number between min and max.
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*/
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#define randRange(n, min, max) (mathMod(n, max - min) + min)
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#define randInt32Range(min, max) randRange(randInt32(), min, max)
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#define randFloatRange(min, max) (fmod(randFloat(), max- min) + min)
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#define randUint32Range(min, max) randRange(randUint32(), min, max)
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#define randUint8Range(min, max) randRange(randUint8(), min, max)
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