Nuked Transform

This commit is contained in:
YourWishes committed 2023-11-12 10:41:47 -06:00
1 parent 3ab98bf2ea
commit 31e922bb3e
34 files changed
+433 -460

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@@ -36,7 +36,7 @@ std::vector<struct ShaderPassItem>
onlyPass.mesh = mesh->mesh;
onlyPass.shader = shader;
onlyPass.colorValues[shader->paramColor] = this->color;
onlyPass.matrixValues[shader->paramModel] = this->transform->getWorldTransform();
onlyPass.matrixValues[shader->paramModel] = item->getWorldTransform();
onlyPass.parameterBuffers[shader->bufferRenderPipeline] =
&context.renderPipeline->shaderBuffer
;
@@ -38,7 +38,7 @@ std::vector<struct ShaderPassItem>
onlyPass.shader = shader;
onlyPass.colorValues[shader->paramColor] = this->color;
onlyPass.matrixValues[shader->paramModel] =
this->transform->getWorldTransform()
item->getWorldTransform()
;
onlyPass.parameterBuffers[
shader->bufferRenderPipeline