Example Poker VN Scene
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src/dawnpokergame/scenes/PokerVNScene.cpp
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src/dawnpokergame/scenes/PokerVNScene.cpp
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "PokerVNScene.hpp"
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using namespace Dawn;
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PokerVNScene::PokerVNScene(DawnGame *game) : SimpleVNScene(game) {
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}
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std::vector<Asset*> PokerVNScene::getRequiredAssets() {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, &SimpleVNScene::getRequiredAssets());
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vectorAppend(&assets, &PokerPlayerDisplay::getAssets(assMan));
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return assets;
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}
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void PokerVNScene::vnStage() {
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SimpleVNScene::vnStage();
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auto pokerGameItem = this->createSceneItem();
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this->pokerGame = pokerGameItem->addComponent<PokerGame>();
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this->pokerPlayers = this->getPokerPlayers();
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auto it = this->pokerPlayers.begin();
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int32_t i = 0;
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while(it != this->pokerPlayers.end()) {
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auto player = *it;
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auto uiPlayer = canvas->addElement<PokerPlayerDisplay>();
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uiPlayer->setTransform(UI_COMPONENT_ALIGN_START, UI_COMPONENT_ALIGN_START, glm::vec4(i * 220, 0, 220, 200), 0);
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uiPlayer->setPlayer(player);
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++it;
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++i;
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}
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}
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