Easing tests.
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@ -27,7 +27,8 @@ void pokerMatchInit(poker_t *poker, engine_t *engine) {
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}
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void pokerMatchUpdate(poker_t *poker, engine_t *engine) {
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// float matchDiff = poker->matchStart - engine->time.current;
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float diff = engine->time.current - poker->roundMatch.time;
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pokerLookAtPlayer(&poker->cameraWorld, POKER_SEAT_PLAYER0, 3 - (diff/2));
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pokerLookAtPlayer(
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&poker->cameraWorld, POKER_SEAT_PLAYER0,
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easeOutCubic(easeTimeToEase(poker->roundMatch.time,engine->time.current,5))
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);
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}
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