Prefab Tool More-Or-Less done
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@ -7,7 +7,7 @@
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#include "prefab/SceneItemPrefab.hpp"
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#include "display/mesh/CubeMesh.hpp"
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#include "scene/components/display/MeshRenderer.hpp"
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#include "scene/components/display/MeshHost.hpp"
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#include "scene/components/display/CubeMeshHost.hpp"
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#include "scene/components/display/material/SimpleTexturedMaterial.hpp"
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#include "scene/components/example/ExampleSpin.hpp"
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#include "scene/components/physics/3d/CubeCollider.hpp"
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@ -17,7 +17,6 @@ namespace Dawn {
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public SceneItemPrefab<SimpleSpinningCubePrefab>
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{
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public:
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MeshHost *meshHost;
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SimpleTexturedMaterial *material;
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static std::vector<Asset*> prefabAssets(AssetManager *man) {
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@ -31,13 +30,10 @@ namespace Dawn {
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void prefabInit(AssetManager *man) override {
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auto meshRenderer = this->addComponent<MeshRenderer>();
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meshHost = this->addComponent<MeshHost>();
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auto meshHost = this->addComponent<CubeMeshHost>();
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material = this->addComponent<SimpleTexturedMaterial>();
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auto spinning = this->addComponent<ExampleSpin>();
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auto collider = this->addComponent<CubeCollider>();
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meshHost->mesh.createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT);
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CubeMesh::buffer(&meshHost->mesh, glm::vec3(-0.5f, -0.5f, -0.5f), glm::vec3(1, 1, 1), 0, 0);
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}
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};
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}
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