Subscenes
This commit is contained in:
@ -13,4 +13,5 @@ target_sources(${DAWN_TARGET_NAME}
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MeshRenderer.cpp
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PixelPerfectCamera.cpp
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TiledSprite.cpp
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SimpleRenderTargetQuad.cpp
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)
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@ -41,7 +41,13 @@ void PixelPerfectCamera::updateDimensions() {
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break;
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case CAMERA_TYPE_PERSPECTIVE:
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assertDeprecated();
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this->transform->lookAtPixelPerfect(
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glm::vec3(0, 0, 0),
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glm::vec3(0, 0, 0),
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target->getHeight() / this->scale,
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this->camera->fov
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);
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// this->transform->lookAt(glm::vec3(360, 360, 360), glm::vec3(0, 0, 0));
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break;
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default:
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@ -19,7 +19,7 @@ namespace Dawn {
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void updateDimensions();
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public:
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float_t scale = 4.0f;
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float_t scale = 1.0f;
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/**
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* Create a new PixelPerfectCamera Component.
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81
src/dawn/scene/components/display/SimpleRenderTargetQuad.cpp
Normal file
81
src/dawn/scene/components/display/SimpleRenderTargetQuad.cpp
Normal file
@ -0,0 +1,81 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "SimpleRenderTargetQuad.hpp"
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#include "scene/Scene.hpp"
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using namespace Dawn;
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SimpleRenderTargetQuad::SimpleRenderTargetQuad(SceneItem *i) :
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SceneItemComponent(i)
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{
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}
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void SimpleRenderTargetQuad::onRenderTargetResized(
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RenderTarget *target, float_t w, float_t h
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) {
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assertTrue(target == this->renderTarget);
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// Update mesh
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QuadMesh::bufferQuadMesh(
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&this->meshHost->mesh,
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glm::vec2(0, 0), glm::vec2(0, 0),
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glm::vec2(w, h), glm::vec2(1, 1),
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0, 0
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);
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}
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void SimpleRenderTargetQuad::setRenderTarget(RenderTarget *rt) {
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assertTrue(rt != this->renderTarget);
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// Remove old event listener
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if(this->renderTarget != nullptr) {
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this->renderTarget->eventRenderTargetResized.removeListener(
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this, &SimpleRenderTargetQuad::onRenderTargetResized
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);
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}
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this->renderTarget = rt;
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// Add new event listener.
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if(rt != nullptr) {
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rt->eventRenderTargetResized.addListener(
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this, &SimpleRenderTargetQuad::onRenderTargetResized
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);
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}
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}
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std::vector<SceneItemComponent*> SimpleRenderTargetQuad::getDependencies() {
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return std::vector<SceneItemComponent*>{
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(this->meshHost = this->item->getComponent<MeshHost>())
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};
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}
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void SimpleRenderTargetQuad::onStart() {
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assertNotNull(this->meshHost);
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// Create quad mesh
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this->meshHost->mesh.createBuffers(QUAD_VERTICE_COUNT, QUAD_INDICE_COUNT);
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// Perform first resize.
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if(this->renderTarget != nullptr) {
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QuadMesh::bufferQuadMesh(
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&this->meshHost->mesh,
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glm::vec2(0, 0),
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glm::vec2(0, 0),
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glm::vec2(this->renderTarget->getWidth(), this->renderTarget->getHeight()),
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glm::vec2(1,1),
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0, 0
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);
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}
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}
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SimpleRenderTargetQuad::~SimpleRenderTargetQuad() {
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if(this->renderTarget != nullptr) {
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this->renderTarget->eventRenderTargetResized.removeListener(
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this, &SimpleRenderTargetQuad::onRenderTargetResized
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);
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}
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}
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42
src/dawn/scene/components/display/SimpleRenderTargetQuad.hpp
Normal file
42
src/dawn/scene/components/display/SimpleRenderTargetQuad.hpp
Normal file
@ -0,0 +1,42 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/components/display/MeshHost.hpp"
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#include "display/RenderTarget.hpp"
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#include "display/mesh/QuadMesh.hpp"
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namespace Dawn {
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class SimpleRenderTargetQuad : public SceneItemComponent {
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protected:
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MeshHost *meshHost = nullptr;
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RenderTarget *renderTarget = nullptr;
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void onRenderTargetResized(RenderTarget *target, float_t w, float_t h);
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public:
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/**
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* Creates a SimpleRenderTargetQuad scene item component. This component
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* will update the attached MeshHost any time the render target provided
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* is updated / resized.
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*
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* @param item Item that this component is attached to.
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*/
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SimpleRenderTargetQuad(SceneItem *item);
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/**
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* Sets the render target to use for this quad. Can be set to nullptr when
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* you no longer wish to listen for resize events.
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*
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* @param rt Render target to attach to.
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*/
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void setRenderTarget(RenderTarget *rt);
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std::vector<SceneItemComponent*> getDependencies() override;
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void onStart() override;
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~SimpleRenderTargetQuad();
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};
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}
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