Testing SDL support
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@ -28,7 +28,7 @@
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#define INPUT_BIND_COUNT 0xFF
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#define INPUT_SOURCE_COUNT 4096
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#define INPUT_SOURCE_COUNT 0xFF
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/**
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* Input Bind, a specific action bind reference for the game engine to use.
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@ -41,7 +41,7 @@ typedef uint8_t inputbind_t;
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* hell this number refers to. For most platforms it will be an input, such as a
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* keyboard scancode or a (pad number * button count) + button.
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*/
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typedef uint32_t inputsource_t;
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typedef uint8_t inputsource_t;
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/**
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* Value that represents the state of an input. Defined as 0-1 where 0 is set
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