Removed physics for now.
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37
archive/physics_components/3d/CharacterController3D.cpp
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37
archive/physics_components/3d/CharacterController3D.cpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "CharacterController3D.hpp"
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using namespace Dawn;
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CharacterController3D::CharacterController3D(std::weak_ptr<SceneItem> item) :
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SceneItemComponent(item)
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{
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}
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void CharacterController3D::onStart() {
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useEvent([&](float_t delta){
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auto item = this->item.lock();
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// Friction
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velocity -= glm::vec3(velocity.x, 0, velocity.z) * friction * delta;
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// Gravity
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velocity += this->gravity * delta;
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auto myCollider = item->getComponent<Collider3D>();
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auto colliders = getScene()->findComponents<Collider3D>();
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auto itCollider = colliders.begin();
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// while(itCollider != colliders.end()) {
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// (*itCollider)->
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// ++itCollider;
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// }
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// Move / Update
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item->setLocalPosition(item->getLocalPosition() + (velocity * delta));
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}, getScene()->eventSceneUpdate);
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}
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