Removed physics for now.
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42
archive/physics_components/2d/SolidController2D.hpp
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42
archive/physics_components/2d/SolidController2D.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "Collider2D.hpp"
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#include "BoxCollider.hpp"
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namespace Dawn {
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class SolidController2D : public SceneItemComponent {
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public:
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std::shared_ptr<Collider2D> collider;
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SolidController2D(std::weak_ptr<SceneItem> item);
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std::vector<std::shared_ptr<SceneItemComponent>> getDependencies() override;
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/**
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* Gets the result of checking if two collider bodies are intersecting.
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* This is performed WITH movement to return entry and exit times.
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*
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* @param result Where to store the results of the calculation.
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* @param movement Movement operation that THIS object is performing.
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* @param movingObject Moving Object Collider that is being compared.
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* @param normal Output normal of the intersection.
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* @param entryTime Output entry time when the two objects will intersect.
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* @param exitTime Output exit time when the object will pass through.
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* @param entryPoint Output point in 2D space where object will enter.
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* @param exitPoint Output point where object will have passed through.
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* @return True if the two objects will intersect at move otherwise false.
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*/
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bool_t getCollidingResult(
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glm::vec2 movement,
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std::shared_ptr<Collider2D> movingObject,
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glm::vec2 &normal,
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float_t &entryTime,
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float_t &exitTime,
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glm::vec2 &entryPoint,
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glm::vec2 &exitPoint
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);
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};
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}
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