Removed physics for now.
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32
archive/physics_components/2d/CharacterController2D.hpp
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32
archive/physics_components/2d/CharacterController2D.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "SolidController2D.hpp"
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#include "TriggerController2D.hpp"
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namespace Dawn {
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struct CharacterController2DCollisionEventInfo {
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std::shared_ptr<SolidController2D> collider;
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glm::vec2 normal;
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float_t entryTime;
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float_t exitTime;
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glm::vec2 entryPoint;
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glm::vec2 exitPoint;
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};
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class CharacterController2D : public SceneItemComponent {
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public:
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// @optional
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glm::vec2 velocity = glm::vec2(0, 0);
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// @optional
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float_t friction = 12.0f;
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StateEvent<struct CharacterController2DCollisionEventInfo> eventCollision;
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CharacterController2D(std::weak_ptr<SceneItem> i);
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void onStart() override;
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};
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}
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