Removed physics for now.
This commit is contained in:
34
archive/physics/ScenePhysicsManager.hpp
Normal file
34
archive/physics/ScenePhysicsManager.hpp
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2023 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "dawnlibs.hpp"
|
||||
#include "physics/3d/Ray3D.hpp"
|
||||
|
||||
typedef int64_t scenechunk_t;
|
||||
|
||||
#define SCENE_CHUNK_SIZE_2D 512
|
||||
|
||||
namespace Dawn {
|
||||
class Scene;
|
||||
class Collider3D;
|
||||
struct Collider3DRayResult;
|
||||
|
||||
class ScenePhysicsManager {
|
||||
protected:
|
||||
Scene *scene;
|
||||
// std::map<scenechunk_t, std::vector<SceneItem*>> chunkItems;
|
||||
// std::map<SceneItem*, std::vector<scenechunk_t>> itemChunks;
|
||||
|
||||
public:
|
||||
ScenePhysicsManager(Scene *scene);
|
||||
|
||||
void update();
|
||||
|
||||
std::vector<struct Collider3DRayResult> raycast3DAll(struct Ray3D ray);
|
||||
|
||||
friend class Scene;
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user