Removed physics for now.
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48
archive/physics/2d/Box.hpp
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48
archive/physics/2d/Box.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "dawnlibs.hpp"
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#include "assert/assert.hpp"
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#include "util/mathutils.hpp"
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namespace Dawn {
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bool_t boxCheckCollision(
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glm::vec2 posA, glm::vec2 minA, glm::vec2 maxA,
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glm::vec2 posB, glm::vec2 minB, glm::vec2 maxB,
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glm::vec2 velocity,
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glm::vec2 &normal,
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float_t &entryTime,
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float_t &exitTime,
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glm::vec2 &entryPoint,
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glm::vec2 &exitPoint
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);
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/**
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* Checks if two boxes are colliding.
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*
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* @param posA Position of the first box.
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* @param minA Minimum point on the first box.
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* @param maxA Maximum point on the first box.
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* @param posB Position of the second box.
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* @param minB Minimum point on the second box.
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* @param maxB Maximum point on the second box.
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* @return True if the boxes are colliding with each other, false otherwise.
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*/
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bool_t boxIsBoxColliding(
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glm::vec2 posA, glm::vec2 minA, glm::vec2 maxA,
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glm::vec2 posB, glm::vec2 minB, glm::vec2 maxB
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);
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/**
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* Checks if a given point is within the 2D Boundaries of an object.
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*
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* @param point Point to test.
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* @param min Minimum point on the box.
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* @param max Maximum point on the box.
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* @return True if the point is within the box.
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*/
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static bool_t boxIsPointInside(glm::vec2 point, glm::vec2 min, glm::vec2 max);
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}
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