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@ -14,13 +14,15 @@ void SceneGenerator::generate(
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struct MethodGenInfo &methodInit
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) {
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assertNotNull(scene);
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std::map<std::string, std::string> assetMap;
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int32_t assetNumber = 0;
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std::string baseClassName = "Scene";
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classInfo.clazz = scene->name;
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classInfo.constructorArgs = "DawnGame *game";
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classInfo.extendArgs = "game";
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std::string baseClassName = "Scene";
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// Determine extends
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if(scene->extend.empty()) {
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classInfo.includes.push_back("scene/Scene.hpp");
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@ -39,7 +41,7 @@ void SceneGenerator::generate(
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methodAssets.name = "getRequiredAssets";
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methodAssets.isOverride = true;
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methodAssets.type = "std::vector<Asset*>";
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line(&methodAssets.body, "auto assMan = &this->game->assetManager;", "");
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line(&methodAssets.body, "auto man = &this->game->assetManager;", "");
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methodInit.name = "stage";
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methodInit.isOverride = true;
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@ -51,11 +53,26 @@ void SceneGenerator::generate(
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line(&methodInit.body, baseClassName + "::stage();", "");
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}
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// Scene assets
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line(&methodInit.body, "auto man = &this->game->assetManager;", "");
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auto itAssets = scene->assets.begin();
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while(itAssets != scene->assets.end()) {
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SceneAssetGenerator::generate(
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assetMap,
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assetNumber,
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&classInfo.publicProperties,
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&methodInit.body,
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&methodAssets.body,
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&(*itAssets),
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""
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);
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++itAssets;
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}
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// Generate
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int32_t assetNumber = 0;
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int32_t childNumber = 0;
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int32_t componentNumber = 0;
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std::map<std::string, std::string> assetMap;
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std::vector<struct SceneItemComponent> componentsUnused;
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auto itDeps = scene->dependencies.begin();
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@ -118,7 +118,7 @@ void SceneItemGenerator::generate(
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// Create prefab
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includes.push_back(item->prefab + ".hpp");
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line(initBody, (item->ref.empty() ? "auto " : "") + name + " = " + prefabName + "::create(" + sceneRef + ");", "");
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line(assetBody, "vectorAppend(&assets, " + prefabName + "::getRequiredAssets(assMan));", "");
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line(assetBody, "vectorAppend(&assets, " + prefabName + "::getRequiredAssets(man));", "");
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} else {
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// Not a prefab, init empty child.
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line(initBody, (item->ref.empty() ? "auto " : "") + name + " = " + sceneRef + "->createSceneItem();", "");
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