Tested that texture scaling changes work

This commit is contained in:
2022-01-03 20:35:23 -08:00
parent 0ff8548e15
commit 2bd125b170
15 changed files with 105 additions and 23 deletions

View File

@ -13,7 +13,7 @@ bool gameInit(game_t *game) {
// Init the engine and the rendering pipeline
engineInit(&game->engine);
cameraLookAt(&game->camera, 3,3,3, 0,0,0);
cameraLookAt(&game->camera, 1,1,1, 0,0,0);
cameraPerspective(&game->camera, 45.0f, 16.0f/9.0f, 0.001f, 1000.0f);
quadInit(&game->quad, 0.0f, 0.0f,0.0f,0.0f,0.0f, 1.0f,1.0f,1.0f,1.0f);
@ -21,7 +21,7 @@ bool gameInit(game_t *game) {
game->owner = assetManagerHolderCreate(&game->engine.assetManager);
game->item = assetManagerLoadScaledTexture(
&game->engine.assetManager, game->owner, "textures", "test_texture"
&game->engine.assetManager, game->owner, "poker/world", "pub"
);
return true;
@ -34,9 +34,8 @@ bool gameUpdate(game_t *game, float delta) {
engineUpdateStart(&game->engine, delta);
if(game->engine.time.current > 4.0f && !doneResize) {
printf("Resizing");
// saveManagerSetUint8(&game->engine.save, SAVE_KEY_TEXTURE_SCALE, 0x03);
// assetManagerScaledTextureRescaleAll(&game->engine.assetManager);
printf("Resizing\n");
saveManagerSetU8(&game->engine.save, SAVE_KEY_TEXTURE_SCALE, 0x04);
doneResize = true;
}