Tested that texture scaling changes work
This commit is contained in:
@ -29,7 +29,9 @@ void _standardShaderUpdateUniforms(standardshader_t *stds) {
|
||||
);
|
||||
}
|
||||
|
||||
bool _standardShaderOnAssetItemLoaded(void *u, event_t e, void *s[], int32_t c){
|
||||
bool _standardShaderOnAssetItemLoaded(
|
||||
void *u, event_t e, const void *s[], const int32_t c
|
||||
) {
|
||||
standardshader_t *ss = (standardshader_t *)u;
|
||||
|
||||
ASSERT_NOT_NULL(ss);
|
||||
|
Reference in New Issue
Block a user