Moved winning hand solver code to player.c
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@ -57,6 +57,22 @@
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#define POKER_TURN_CARD_COUNT 1
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#define POKER_RIVER_CARD_COUNT 1
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/** Winning Types */
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#define POKER_WINNING_TYPE_ROYAL_FLUSH 0x01
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#define POKER_WINNING_TYPE_STRAIGHT_FLUSH 0x02
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#define POKER_WINNING_TYPE_FOUR_OF_A_KIND 0x03
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#define POKER_WINNING_TYPE_FULL_HOUSE 0x04
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#define POKER_WINNING_TYPE_FLUSH 0x05
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#define POKER_WINNING_TYPE_STRAIGHT 0x06
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#define POKER_WINNING_TYPE_THREE_OF_A_KIND 0x07
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#define POKER_WINNING_TYPE_TWO_PAIR 0x08
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#define POKER_WINNING_TYPE_PAIR 0x09
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#define POKER_WINNNIG_TYPE_HIGH_CARD 0x0A
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/** How many cards make a winning set */
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#define POKER_WINNING_SET_SIZE 5
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typedef struct {
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//////////////////////////////////////////////////////////////////////////////
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// Poker Logic Variables
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@ -137,4 +153,18 @@ typedef struct {
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texture_t cardTexture;
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tileset_t cardTileset;
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primitive_t cardPrimitive;
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} poker_t;
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} poker_t;
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/** Holds information about the winning player state */
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typedef struct {
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/** The full set of both the dealer and player's hand */
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card_t full[POKER_PLAYER_HAND + POKER_DEALER_HAND];
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uint8_t size;
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/** Holds the winning set */
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int32_t set[POKER_WINNING_SET_SIZE];
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uint8_t count;
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/** Winning Type */
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uint8_t type;
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} pokerwinning_t;
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