Begin refactor.
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@ -6,7 +6,7 @@
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*/
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#pragma once
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#include <dawn/dawn.h>
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#include "../libs.h"
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#include "../game/game.h"
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#include "framebuffer.h"
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#include "primitive.h"
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@ -15,6 +15,27 @@
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#include "primitives/quad.h"
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#include "../util/dynarray.h"
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typedef struct {
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framebuffer_t frame;
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shader_t *shader;
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} renderpass_t;
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typedef struct {
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framebuffer_t frame;
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primitive_t quad;
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dynarray_t passes;
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void *user;
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} renderlist_t;
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typedef void renderitemcallback_t(
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renderlist_t *list, renderpass_t *pass, engine_t *engine, int32_t i
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);
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typedef struct {
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renderitemcallback_t *onRender;
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} renderitem_t;
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void renderListInit(renderlist_t *list, int32_t passes, int32_t width, int32_t height);
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renderpass_t * renderListGetPass(renderlist_t *list, int32_t pass);
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int32_t renderPassAdd(renderlist_t *list);
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