Begin refactor.
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@@ -6,8 +6,15 @@
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*/
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#pragma once
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#include <dawn/dawn.h>
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#include "../libs.h"
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#include "texture.h"
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#include "render.h"
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typedef struct {
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GLuint fboId;
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GLuint rboId;
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texture_t texture;
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} framebuffer_t;
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/**
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* Initializes frame buffer that can be rendered to.
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