I gues Shader2 starting to come together.
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@ -11,4 +11,5 @@ target_sources(${DAWN_TARGET_NAME}
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SimpleTexturedShader.cpp
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UIShader.cpp
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ShaderParameter.cpp
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ShaderProgram2.cpp
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)
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28
src/dawnopengl/display/shader/ShaderProgram2.cpp
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28
src/dawnopengl/display/shader/ShaderProgram2.cpp
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@ -0,0 +1,28 @@
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// Copyright (c) 2024 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "ShaderProgram2.hpp"
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using namespace Dawn;
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void ShaderEntry::init(
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const SlangStage &stage,
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const std::string &code
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) {
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}
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ShaderEntry::~ShaderEntry() {
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}
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// // //
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void ShaderProgram2::init(
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const std::vector<std::shared_ptr<ShaderEntry>> &entries
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) {
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IShaderProgram2::init(entries);
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}
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ShaderProgram2::~ShaderProgram2() {
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}
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28
src/dawnopengl/display/shader/ShaderProgram2.hpp
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28
src/dawnopengl/display/shader/ShaderProgram2.hpp
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@ -0,0 +1,28 @@
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// Copyright (c) 2024 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/shader/IShaderProgram2.hpp"
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namespace Dawn {
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class ShaderEntry {
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protected:
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public:
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void init(
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const SlangStage &stage,
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const std::string &code
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);
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~ShaderEntry();
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};
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class ShaderProgram2 : public IShaderProgram2 {
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public:
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void init(
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const std::vector<std::shared_ptr<ShaderEntry>> &entries
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) override;
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~ShaderProgram2();
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};
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}
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