Adding VN Character interface
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@ -7,6 +7,7 @@
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#include "asset/AssetManager.hpp"
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#include "poker/PokerPlayer.hpp"
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#include "scene/components/Components.hpp"
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#include "visualnovel/components/VisualNovelCharacter.hpp"
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#include "display/animation/TiledSpriteAnimation.hpp"
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namespace Dawn {
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@ -31,6 +32,9 @@ namespace Dawn {
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auto tiledSprite = item->addComponent<TiledSprite>();
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auto animation = item->addComponent<AnimationController>();
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auto pokerPlayer = item->addComponent<PokerPlayer>();
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auto vnCharacter = item->addComponent<VisualNovelCharacter>();
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vnCharacter->nameKey = "character.penny.name";
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auto param = material->getShader()->getParameterByName("u_Text");
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material->textureValues[param] = &textureAsset->texture;
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