Conversation code cleaned up a lot.
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@ -40,6 +40,8 @@ int32_t main() {
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game_t *game = malloc(sizeof(game_t));
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GAME_STATE = game;
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input_t *input = &game->engine.input;
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printf("Game is %zu bytes.\n", sizeof(game_t));
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// Init the render resolution
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renderSetResolution(&game->engine.render,
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