Conversation code cleaned up a lot.

This commit is contained in:
2021-07-27 08:05:58 -07:00
parent 31f61cac69
commit 2a4b1fa8da
19 changed files with 349 additions and 214 deletions

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "queue.h"
void queueInit(queue_t *queue) {
queue->timeline = 0;
queue->count = 0;
queue->current = ANIMATION_QUEUE_START;
}
queueaction_t * queueNext(queue_t *queue) {
queueaction_t *action;
// Is there a currently running action? If so, end it.
if(queue->current != ANIMATION_QUEUE_START) {
action = queue->items + queue->current;
if(action->onEnd != NULL) action->onEnd(queue, action, queue->current);
}
// Prepare to go to next action if there is a next action.
queue->current++;
queue->actionStarted = queue->timeline;
if(queue->current >= queue->count) return NULL;
// Go to next action, start it.
action = queue->items + queue->current;
if(action->onStart != NULL) action->onStart(queue, action, queue->current);
return action;
}
queueaction_t * queueAdd(queue_t *queue) {
queueaction_t *action;
action = queue->items + queue->count;
action->index = queue->count;
action->data = NULL;
action->onStart = NULL;
action->onUpdate = NULL;
action->onEnd = NULL;
queue->count++;
return action;
}
void queueUpdate(queue_t *queue, engine_t *engine) {
queueaction_t *action;
queue->timeline += engine->time.delta;
if(queue->current >= queue->count) return;
action = queue->items + queue->current;
if(action->onUpdate != NULL) {
action->onUpdate(queue, action, queue->current);
}
}
void queueDispose(queue_t *queue) {
queueaction_t *action;
if(queue->current >= queue->count) return;
action = queue->items + queue->current;
if(action->onEnd != NULL) action->onEnd(queue, action, queue->current);
}
void _queueDelayUpdate(queue_t *queue, queueaction_t *action, uint8_t i) {
float n = queue->timeline - queue->actionStarted;
if(n < queue->delays[i]) return;
queueNext(queue);
}
queueaction_t * queueDelay(queue_t *queue, float delay) {
queueaction_t *action = queueAdd(queue);
queue->delays[action->index] = delay;
action->onUpdate = &_queueDelayUpdate;
return action;
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
/**
* Initialize the queue set.
* @param queue Queue to initialize.
*/
void queueInit(queue_t *queue);
/**
* Goes to the next action, or start the queue if this is the first action.
* @param queue Queue to skip to the next action.
* @returns Action that was just started.
*/
queueaction_t * queueNext(queue_t *queue);
/**
* Add a queue action to the queue.
* @param convo Queue to add to.
* @return Pointer to the queue action that was added.
*/
queueaction_t * queueAdd(queue_t *queue);
/**
* Updates the queue logic.
* @param convo Queue to update.
* @param engine Engine used to update.
*/
void queueUpdate(queue_t *queue, engine_t *engine);
/**
* Dispose the queue when finished.
* @param queue Queue to dispose.
*/
void queueDispose(queue_t *queue);
/** Callbacks for Queue Delay Action */
void _queueDelayUpdate(queue_t *queue, queueaction_t *action, uint8_t i);
/**
* Adds a delay action to a queue.
* @param queue Queue to add to.
* @param delay Delay time (in seconds) to have.
* @return Pointer to the action added to the queue.
*/
queueaction_t * queueDelay(queue_t *queue, float delay);