Example Triangle Pog
This commit is contained in:
19
src/dawn/scene/components/display/MeshRenderer.hpp
Normal file
19
src/dawn/scene/components/display/MeshRenderer.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "scene/SceneItemComponent.hpp"
|
||||
#include "display/mesh/Mesh.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class MeshRenderer : public SceneItemComponent {
|
||||
public:
|
||||
std::shared_ptr<Mesh> mesh = nullptr;
|
||||
|
||||
MeshRenderer(std::weak_ptr<SceneItem> item);
|
||||
|
||||
void start() override;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user