Working on removing ui label

This commit is contained in:
2023-06-12 10:09:45 -07:00
parent c7d5377b9c
commit 29bb22b5d0
14 changed files with 102 additions and 86 deletions

View File

@ -15,86 +15,90 @@ VNTextboxScroller::VNTextboxScroller(SceneItem *item) :
}
void VNTextboxScroller::onStart() {
assertNotNull(label);
// assertNotNull(label);
std::function<void()> x = [&]{
this->lineCurrent = 0;
this->timeCharacter = 0;
this->label->startQuad = 0;
this->label->quadCount = 0;
this->readyToClose = false;
};
x();
// std::function<void()> x = [&]{
// this->lineCurrent = 0;
// this->timeCharacter = 0;
// this->label->startQuad = 0;
// this->label->quadCount = 0;
// this->readyToClose = false;
// };
// x();
useEvent(x, this->label->eventTextChanged);
// useEvent(x, this->label->eventTextChanged);
useEvent([&](float_t delta){
auto game = this->getGame();
// useEvent([&](float_t delta){
// auto game = this->getGame();
this->timeCharacter += delta;
if(this->hasRevealedAllCurrentCharacters()) {
if(this->hasRevealedAllCharacters()) {
if(!this->readyToClose) {
this->readyToClose = true;
this->eventReadyToClose.invoke();
}
} else {
if(game->inputManager.isPressed(INPUT_BIND_ACCEPT)) {
this->lineCurrent += this->getCountOfVisibleLines();
this->label->startQuad = 0;
for(int32_t i = 0; i < this->lineCurrent; i++) {
this->label->startQuad += this->label->measure.getQuadsOnLine(i);
}
this->label->quadCount = 0;
this->timeCharacter = 0.0f;
}
}
return;
}
// this->timeCharacter += delta;
// if(this->hasRevealedAllCurrentCharacters()) {
// if(this->hasRevealedAllCharacters()) {
// if(!this->readyToClose) {
// this->readyToClose = true;
// this->eventReadyToClose.invoke();
// }
// } else {
// if(game->inputManager.isPressed(INPUT_BIND_ACCEPT)) {
// this->lineCurrent += this->getCountOfVisibleLines();
// this->label->startQuad = 0;
// for(int32_t i = 0; i < this->lineCurrent; i++) {
// this->label->startQuad += this->label->measure.getQuadsOnLine(i);
// }
// this->label->quadCount = 0;
// this->timeCharacter = 0.0f;
// }
// }
// return;
// }
auto lastTimeCharacter = mathFloor<int32_t>(this->timeCharacter);
if(game->inputManager.isDown(INPUT_BIND_ACCEPT)) {
this->timeCharacter += game->timeManager.delta * VN_TEXTBOX_SPEED_FASTER;
} else {
this->timeCharacter += game->timeManager.delta * VN_TEXTBOX_SPEED;
}
// auto lastTimeCharacter = mathFloor<int32_t>(this->timeCharacter);
// if(game->inputManager.isDown(INPUT_BIND_ACCEPT)) {
// this->timeCharacter += game->timeManager.delta * VN_TEXTBOX_SPEED_FASTER;
// } else {
// this->timeCharacter += game->timeManager.delta * VN_TEXTBOX_SPEED;
// }
auto newCount = mathFloor<int32_t>(this->timeCharacter);
if(newCount == this->label->quadCount) return;
this->label->quadCount = mathFloor<int32_t>(this->timeCharacter);
this->eventCharacterRevealed.invoke();
}, getScene()->eventSceneUpdate);
// auto newCount = mathFloor<int32_t>(this->timeCharacter);
// if(newCount == this->label->quadCount) return;
// this->label->quadCount = mathFloor<int32_t>(this->timeCharacter);
// this->eventCharacterRevealed.invoke();
// }, getScene()->eventSceneUpdate);
assertUnreachable();
}
size_t VNTextboxScroller::getCountOfVisibleLines() {
float_t y = this->label->getHeight();
size_t i = 1;
for(i = this->label->measure.getLineCount(); i > 0; --i) {
if(y >= this->label->measure.getHeightOfLineCount(i)) {
return i;
}
}
return this->label->measure.getLineCount();
// float_t y = this->label->getHeight();
// size_t i = 1;
// for(i = this->label->measure.getLineCount(); i > 0; --i) {
// if(y >= this->label->measure.getHeightOfLineCount(i)) {
// return i;
// }
// }
// return this->label->measure.getLineCount();
assertUnreachable();
}
bool_t VNTextboxScroller::hasRevealedAllCurrentCharacters() {
int32_t quadsTotal = 0;
for(
size_t i = this->lineCurrent;
i < mathMin<size_t>(
this->label->measure.getLineCount(),
this->lineCurrent + this->getCountOfVisibleLines()
);
i++
) {
quadsTotal += this->label->measure.getQuadsOnLine(i);
}
return mathFloor<int32_t>(this->timeCharacter) >= quadsTotal;
// int32_t quadsTotal = 0;
// for(
// size_t i = this->lineCurrent;
// i < mathMin<size_t>(
// this->label->measure.getLineCount(),
// this->lineCurrent + this->getCountOfVisibleLines()
// );
// i++
// ) {
// quadsTotal += this->label->measure.getQuadsOnLine(i);
// }
// return mathFloor<int32_t>(this->timeCharacter) >= quadsTotal;
assertUnreachable();
}
bool_t VNTextboxScroller::hasRevealedAllCharacters() {
return (
this->lineCurrent + this->getCountOfVisibleLines() >=
this->label->measure.getLineCount()
);
// return (
// this->lineCurrent + this->getCountOfVisibleLines() >=
// this->label->measure.getLineCount()
// );
assertUnreachable();
}

View File

@ -5,7 +5,7 @@
#pragma once
#include "scene/SceneItemComponent.hpp"
#include "scene/components/ui/UILabel.hpp"
#include "scene/components/ui/text/UILabelNew.hpp"
#include "input/InputManager.hpp"
#define VN_TEXTBOX_SPEED 25.0f
@ -15,7 +15,7 @@ namespace Dawn {
class VNTextboxScroller : public SceneItemComponent {
public:
// @optional
StateProperty<UILabel*> label;
StateProperty<UILabelNew*> label;
StateEvent<> eventReadyToClose;
StateEvent<> eventCharacterRevealed;

View File

@ -20,7 +20,8 @@ namespace Dawn {
scroller = this->getScene()->findComponent<VNTextboxScroller>();
assertNotNull(scroller);
scroller->label->text = text;
assertUnreachable();
// scroller->label->text = text;
useEvent([&](inputbind_t bind){
if(bind != INPUT_BIND_ACCEPT) return;