Flip Y coordinates on textures on UIShader
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		@@ -66,7 +66,7 @@ void UICanvas::addQuad(
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  const struct Color color,
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  const std::shared_ptr<Texture> text
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) {
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  float_t fTexture = -1;
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  float_t fTexture;
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  if(text == nullptr) {
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    fTexture = -1;
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  } else {
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