Fixed blending (for now)
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@ -2,12 +2,12 @@
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.39118198874, .66439962476547842402" xy1="0.39118198874, 0" />
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<SimpleTexturedMaterial ref="bodyMaterial" />
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<SimpleTexturedMaterial ref="bodyMaterial" opaque="false" />
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</item>
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.39118198874, 1" xy1="0.39118198874, .66439962476547842402" />
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<SimpleTexturedMaterial ref="faceMaterial" />
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<SimpleTexturedMaterial ref="faceMaterial" opaque="false" />
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</item>
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</prefab>
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