bit of cleanup
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@@ -23,7 +23,7 @@ void Camera::onDispose() {
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std::shared_ptr<RenderTarget> Camera::getRenderTarget() {
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if(this->renderTarget) return this->renderTarget;
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return getGame()->renderHost.getBackBufferRenderTarget();
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return getGame()->renderHost->getBackBufferRenderTarget();
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}
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glm::mat4 Camera::getProjection() {
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