Last commit before another big refactor

This commit is contained in:
2021-07-12 09:31:22 -07:00
parent 1b2bf0c434
commit 25ab7cc101
20 changed files with 5475 additions and 116 deletions

View File

@ -239,6 +239,38 @@ void pokerPlayerGetWinning(
return;
}
void pokerPlayerWinningFillRemaining(pokerwinning_t *winning) {
uint8_t i, highest, current;
card_t highestCard, currentCard;
// Set the kicker
winning->kicker = 0xFF;
// Fill the remaining cards
while(winning->setSize < POKER_WINNING_SET_SIZE) {
highest = 0xFF;
for(i = 0; i < winning->fullSize; i++) {
currentCard = winning->full[i];
if(cardContains(winning->set, winning->setSize, currentCard) != -1) {
continue;
}
if(highest == 0xFF) {
highestCard = currentCard;
highest = cardGetNumber(highestCard);
} else {
current = cardGetNumber(currentCard);
if(current != CARD_ACE && current < highest) continue;
highestCard = currentCard;
highest = current;
}
}
winning->set[winning->setSize++] = highestCard;
}
cardHandSort(winning->set, winning->setSize);
}
card_t pokerPlayerCompareWinning(pokerwinning_t *left, pokerwinning_t *right) {
uint8_t i, number;
@ -281,35 +313,63 @@ card_t pokerPlayerCompareWinning(pokerwinning_t *left, pokerwinning_t *right) {
return highCardLeft;//Greater or Equal to.
}
void pokerPlayerWinningFillRemaining(pokerwinning_t *winning) {
uint8_t i, highest, current;
card_t highestCard, currentCard;
void pokerPlayerWinnerDetermine(poker_t *poker) {
uint8_t i, j, number, highNumber;
pokerwinning_t *left, *right;
pokerplayer_t *player;
card_t card, highCard;
bool winner;
// Set the kicker
winning->kicker = 0xFF;
poker->winnerCount = 0;
// Fill the remaining cards
while(winning->setSize < POKER_WINNING_SET_SIZE) {
highest = 0xFF;
// Get winning sets
for(i = 0; i < POKER_PLAYER_COUNT; i++) {
left = poker->winnings + i;
left->type = POKER_WINNING_TYPE_NULL;
player = poker->players + i;
if(!pokerPlayerIsAlive(player)) continue;
for(i = 0; i < winning->fullSize; i++) {
currentCard = winning->full[i];
if(cardContains(winning->set, winning->setSize, currentCard) != -1) {
continue;
// Get the players' full hand.
pokerPlayerGetWinning(poker, player, left);
}
// Compare against each player
for(i = 0; i < POKER_PLAYER_COUNT; i++) {
left = poker->winnings + i;
if(left->type == POKER_WINNING_TYPE_NULL) continue;
winner = true;
highNumber = 0xFF;
for(j = 0; j < POKER_PLAYER_COUNT; j++) {
if(i == j) continue;
right = poker->winnings + j;
if(right->type == POKER_WINNING_TYPE_NULL) continue;
// Am I the better hand / Is it the better hand?
if(left->type < right->type) continue;
if(left->type > right->type) {
winner = false;
break;
}
if(highest == 0xFF) {
highestCard = currentCard;
highest = cardGetNumber(highestCard);
} else {
current = cardGetNumber(currentCard);
if(current != CARD_ACE && current < highest) continue;
highestCard = currentCard;
highest = current;
// Equal, compare hands.
card = pokerPlayerCompareWinning(left, right);
if(card == 0xFF) {
winner = false;
break;
}
// Determine high card.
number = cardGetNumber(card);
if(highNumber == 0xFF || number == CARD_ACE || number > highNumber) {
highCard = card;
highNumber = number;
}
}
winning->set[winning->setSize++] = highestCard;
if(!winner) continue;
left->kicker = highCard;
poker->winners[poker->winnerCount++] = i;
}
cardHandSort(winning->set, winning->setSize);
}
}