about to add SDL and probably break everything

This commit is contained in:
2023-01-16 10:01:06 -08:00
parent dbe2409287
commit 23fc1206ba
54 changed files with 904 additions and 138 deletions

View File

@ -0,0 +1,47 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scenes/PixelVNScene.hpp"
#include "scenes/Scene_6.hpp"
namespace Dawn {
class Scene_5 : public PixelVNScene {
protected:
void vnStage() override {
PixelVNScene::vnStage();
}
void onSceneEnded() {
auto scene = new SubSceneRendererScene<Scene_6>(this->game);
auto assets = game->scene->getRequiredAssets();
game->assetManager.queueSwap(assets, this->getRequiredAssets());
game->assetManager.syncLoad();
scene->stage();
this->game->sceneCutover(scene);
}
IVisualNovelEvent * getVNEvent() override {
auto start = new VisualNovelPauseEvent(vnManager, 0.1f);
start
->then(new VisualNovelTextboxEvent(vnManager, nullptr, "scene.5.1"))
->then(new VisualNovelCallbackEvent<Scene_5>(vnManager, this, &Scene_5::onSceneEnded))
;
return start;
}
public:
Scene_5(DawnGame *game) : PixelVNScene(game) {
}
std::vector<Asset*> getRequiredAssets() override {
std::vector<Asset*> assets = PixelVNScene::getRequiredAssets();
return assets;
}
};
}