about to add SDL and probably break everything
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@ -51,6 +51,15 @@ namespace Dawn {
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*/
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virtual int32_t update(float_t delta) = 0;
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/**
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* Changes to a new scene, will dispose the currently active scene as part
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* of that process. This assumes the other scene has already been loaded
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* and staged.
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*
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* @param scene Scene to cut over to.
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*/
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virtual void sceneCutover(Scene *scene) = 0;
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/**
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* Cleanup the memory of the DawnGame instance.
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*/
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