Material
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@ -6,6 +6,7 @@
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#pragma once
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#include "display/_RenderManager.hpp"
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#include "display/BackBufferRenderTarget.hpp"
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#include "display/shader/SimpleTexturedShader.hpp"
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namespace Dawn {
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class StandardRenderPipeline;
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@ -16,13 +17,16 @@ namespace Dawn {
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public:
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BackBufferRenderTarget backBuffer;
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std::shared_ptr<SimpleTexturedShader> simpleShader;
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/**
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* Construct a new RenderManager for a game instance.
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*/
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RenderManager(DawnGame &game);
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RenderTarget & getBackBuffer() override;
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RenderPipeline & getRenderPipeline() override;
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std::shared_ptr<Shader> getDefaultShader() override;
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void init() override;
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void update() override;
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