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@ -20,7 +20,7 @@ bool pokerGameAssetsInit(pokergameassets_t *assets) {
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// Load the world textures.
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assetTextureLoad(&assets->testTexture, "test_texture.png");
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assetTextureLoad(&assets->roomTexture, "world/pub/pub_skywall.png");
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assetTextureLoad(&assets->roomTexture, "world/pub/pub_skywall_low.png");
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// Load the character textures.
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assetTextureLoad(&assets->pennyTexture, "characters/penny/sprites/sheet.png");
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