Cleaned some code, drastically reduced memory footprint.
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@ -9,29 +9,20 @@
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/** Debug Inputs */
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#define INPUT_NULL (inputbind_t)0x00
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#define INPUT_DEBUG_UP (inputbind_t)0x01
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#define INPUT_DEBUG_DOWN (inputbind_t)0x02
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#define INPUT_DEBUG_LEFT (inputbind_t)0x03
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#define INPUT_DEBUG_RIGHT (inputbind_t)0x04
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#define INPUT_DEBUG_RAISE (inputbind_t)0x05
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#define INPUT_DEBUG_LOWER (inputbind_t)0x06
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#define INPUT_DEBUG_FINE (inputbind_t)0x07
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#define INPUT_DEBUG_PLUS (inputbind_t)0x08
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#define INPUT_DEBUG_MINUS (inputbind_t)0x09
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/** Real Inputs (Starts at 64/0x40) */
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#define INPUT_UP (inputbind_t)0x40
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#define INPUT_DOWN (inputbind_t)0x41
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#define INPUT_LEFT (inputbind_t)0x42
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#define INPUT_RIGHT (inputbind_t)0x43
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#define INPUT_ACCEPT (inputbind_t)0x44
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/** Real Inputs (Starts at 32/0x20) */
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#define INPUT_UP (inputbind_t)0x20
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#define INPUT_DOWN (inputbind_t)0x21
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#define INPUT_LEFT (inputbind_t)0x22
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#define INPUT_RIGHT (inputbind_t)0x23
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#define INPUT_ACCEPT (inputbind_t)0x24
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/** Additional sources */
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#define INPUT_MOUSE_X (inputsource_t)0x20
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#define INPUT_MOUSE_Y (inputsource_t)0x21
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#define INPUT_MOUSE_X (inputsource_t)0x10
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#define INPUT_MOUSE_Y (inputsource_t)0x11
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#define INPUT_BIND_COUNT 0xFF
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#define INPUT_SOURCE_COUNT 0xFFFF
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#define INPUT_BIND_COUNT 0x40
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#define INPUT_SOURCE_COUNT 0xFF
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/**
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* Input Bind, a specific action bind reference for the game engine to use.
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@ -44,7 +35,7 @@ typedef uint8_t inputbind_t;
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* hell this number refers to. For most platforms it will be an input, such as a
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* keyboard scancode or a (pad number * button count) + button.
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*/
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typedef uint16_t inputsource_t;
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typedef uint8_t inputsource_t;
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/**
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* Value that represents the state of an input. Defined as 0-1 where 0 is set
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