Started merging new poker code in.
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "player.h"
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bool pokerPlayerIsInRound(pokerplayer_t *player) {
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return !(
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player->state & (POKER_PLAYER_STATE_FOLDED|POKER_PLAYER_STATE_OUT)
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);
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}
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uint8_t pokerPlayerGetCountInRound(pokerplayer_t *players) {
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return (uint8_t)arraySum(
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sizeof(pokerplayer_t),
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players,
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POKER_PLAYER_COUNT,
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(arraysumcallback_t *)(&pokerPlayerIsInRound)
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);
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}
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void pokerPlayerReset(pokerplayer_t *player) {
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player->cardCount = 0;
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player->currentBet = 0;
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player->timesRaised = 0;
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// Invert then bitwise AND to turn off.
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player->state &= ~(
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POKER_PLAYER_STATE_FOLDED |
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POKER_PLAYER_STATE_SHOWING
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);
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}
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