Fixed texture generation for 3 channel textures
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@@ -81,10 +81,6 @@ void pokerGameSceneInit(pokergamescene_t *gameScene, engine_t *engine) {
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&engine->assetManager, gameScene->scene.assetOwner,
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"textures", "test_texture", 0
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);
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// gameScene->textureTest = assetManagerLoadTexture(
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// &engine->assetManager, gameScene->scene.assetOwner, "textures/test_texture.png"
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// );
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// Cube
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cubeInit(&gameScene->cube, 1, 1, 1);
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