Fixed texture generation for 3 channel textures

This commit is contained in:
2021-11-14 23:25:26 -08:00
parent 9b4acae63c
commit 20428597b6
3 changed files with 24 additions and 33 deletions

View File

@ -81,10 +81,6 @@ void pokerGameSceneInit(pokergamescene_t *gameScene, engine_t *engine) {
&engine->assetManager, gameScene->scene.assetOwner,
"textures", "test_texture", 0
);
// gameScene->textureTest = assetManagerLoadTexture(
// &engine->assetManager, gameScene->scene.assetOwner, "textures/test_texture.png"
// );
// Cube
cubeInit(&gameScene->cube, 1, 1, 1);