start shader
This commit is contained in:
@ -6,5 +6,6 @@
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target_sources(${DAWN_TARGET_NAME}
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PRIVATE
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Camera.cpp
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Material.cpp
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MeshRenderer.cpp
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)
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16
src/dawn/component/display/Material.cpp
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16
src/dawn/component/display/Material.cpp
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@ -0,0 +1,16 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "Material.hpp"
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using namespace Dawn;
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void Material::onInit() {
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}
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void Material::onDispose() {
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}
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15
src/dawn/component/display/Material.hpp
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15
src/dawn/component/display/Material.hpp
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@ -0,0 +1,15 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/SceneComponent.hpp"
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namespace Dawn {
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class Material : public SceneComponent {
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public:
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void onInit() override;
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void onDispose() override;
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};
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}
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