Starting new VN Structure
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27
src/dawnrose/scene/components/entity/EntityInteractor.cpp
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27
src/dawnrose/scene/components/entity/EntityInteractor.cpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "EntityInteractor.hpp"
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using namespace Dawn;
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EntityInteractor::EntityInteractor(SceneItem* item) :
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trigger(nullptr),
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SceneItemComponent(item)
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{
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}
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void EntityInteractor::onStart() {
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this->evtTriggerEnter = [&]{};
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useEffect([&]{
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this->evtTriggerEnter();
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if(this->trigger == nullptr) return;
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this->evtTriggerEnter = useEvent([&](EntityInteractable *interactable) {
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interactable->interact();
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}, this->trigger->eventTriggerEnter);
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}, this->trigger)();
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}
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