Starting new VN Structure

This commit is contained in:
2023-04-18 09:55:11 -07:00
parent 26efdfe314
commit 1c21c15261
77 changed files with 929 additions and 27 deletions

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# Copyright (c) 2022 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DAWN_TARGET_NAME}
PRIVATE
SimpleVNScene.cpp
)

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// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "SimpleVNScene.hpp"
#include "prefabs/ui/VisualNovelTextboxPrefab.hpp"
using namespace Dawn;
SimpleVNScene::SimpleVNScene(DawnGame *game) : Scene(game) {
}
void SimpleVNScene::vnStage() {
}
std::vector<Asset*> SimpleVNScene::getRequiredAssets() {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets;
vectorAppend(&assets, VisualNovelTextboxPrefab::getRequiredAssets(assMan));
return assets;
}
void SimpleVNScene::stage() {
auto assMan = &this->game->assetManager;
// Camera
this->camera = Camera::create(this);
this->camera->transform->lookAt(
glm::vec3(0, 0, 2),
glm::vec3(0, 0, 0)
);
this->background = SimpleVisualNovelBackground::create(this);
this->canvas = UICanvas::create(this);
// Stage VN Items
this->vnStage();
// UI
this->textbox = VisualNovelTextboxPrefab::create(this->canvas);
// VN Manager
auto vnManagerItem = this->createSceneItem();
this->vnManager = vnManagerItem->addComponent<VisualNovelManager>();
// Audio
auto listenerItem = this->createSceneItem();
this->audioListener = listenerItem->addComponent<AudioListener>();
auto audioBackgroundItem = this->createSceneItem();
vnManager->audioBackground = audioBackgroundItem->addComponent<AudioSource>();
auto audioCharacterItem = this->createSceneItem();
vnManager->audioCharacter = audioCharacterItem->addComponent<AudioSource>();
// Fader (Drawn over the top of everything else)
this->vnFader = VisualNovelFader::create(canvas);
}

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// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/Scene.hpp"
#include "game/DawnGame.hpp"
#include "util/array.hpp"
#include "scene/components/Components.hpp"
#include "scene/components/audio/AudioListener.hpp"
#include "visualnovel/VisualNovelManager.hpp"
#include "visualnovel/events/VisualNovelTextboxEvent.hpp"
#include "visualnovel/events/timing/VisualNovelPauseEvent.hpp"
#include "visualnovel/events/VisualNovelFadeEvent.hpp"
#include "visualnovel/events/VisualNovelCallbackEvent.hpp"
#include "visualnovel/events/VisualNovelChangeSimpleBackgroundEvent.hpp"
namespace Dawn {
class SimpleVNScene : public Scene {
protected:
Camera *camera = nullptr;
UICanvas *canvas = nullptr;
VisualNovelTextbox *textbox = nullptr;
SimpleVisualNovelBackground *background = nullptr;
VisualNovelFader *vnFader = nullptr;
VisualNovelManager *vnManager = nullptr;
AudioListener *audioListener = nullptr;
/**
* Internal method to stage the VN scene.
*/
virtual void vnStage();
public:
/**
* Constructs a new Simple VN Scene. Custom class that implements the most
* common VN Things.
*
* @param game
*/
SimpleVNScene(DawnGame *game);
std::vector<Asset*> getRequiredAssets() override;
void stage() override;
/**
* Returns the first VN event for the scene. Called by the VN Manager for
* simple scenes.
*
* @return First VN event to be queued.
*/
virtual IVisualNovelEvent * getVNEvent() = 0;
};
}